Botball Game State
A game stared library for Botball, it helps model the table and different phases of the competition.
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Here is a list of all documented class members with links to the class documentation for each member:
- c -
clean() :
PhaseState
close_socket() :
Socket
connect_client() :
GameState
connect_server() :
GameState
- e -
execute() :
Phase
- g -
GameState() :
GameState
generate_response() :
Server
get() :
TableState
get_allowed_agent() :
Phase
get_completion() :
Phase
get_conditions() :
Phase
get_done() :
Phase
get_id() :
Phase
get_open_phases() :
PhaseState
get_open_phases_const() :
PhaseState
get_phase_id_a() :
PhaseState
get_phase_id_b() :
PhaseState
get_points() :
Phase
get_remote_state() :
Client
get_status() :
Phase
get_time_to_completion() :
Phase
getAll() :
TableState
- h -
has() :
TableState
has_phase() :
PhaseState
- i -
init() :
Server
init_client() :
Socket
init_server() :
Socket
init_socket() :
Socket
- k -
Kp :
Config
Kpt :
Config
Kt :
Config
- m -
mutate_shared_state() :
GameState
- r -
read_shared_state() :
GameState
recv_all() :
Socket
recv_json() :
Socket
run() :
GameState
- s -
send_all() :
Socket
send_json() :
Socket
serve() :
Server
set() :
TableState
set_phase_id_a() :
PhaseState
set_phase_id_b() :
PhaseState
set_status() :
Phase
shutdown_socket() :
Socket
- t -
TableState() :
TableState
- v -
validate_phase() :
Server
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